Linear Thought in an Age of Non-linearity: Threat of Interactive Technology to the Book

By:
Dr. Don A. Grady
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The book is a medium of linear expression. And, although it may be argued that selectivity and random access (the ability to skip around) make a book non-linear; generally, a book guides a reader from beginning to end, to forward a storyline, to build on established concepts, or to reveal ideas and information as a reader is able to understand. Thus, the book is based on the assumption of linear thought.
Linear thought is a constraint of time-based environments. Since humans exist on planet Earth, it makes sense that ideas are presented in a manner that conforms to the temporal restrictions of this environment. These logical attempts to organize our existence include not only chronological and sequential approaches, but other traditional patterns, such as topical, spatial, problem/solution, and cause/effect. Each of these patterns constrains thought and expression in a clearly defined manner, and each progresses, in a different yet linear fashion. Even non-linear literary devices, such as the flashback and parallel construction, ultimately require consumption in a linear pattern in order to be understood, to achieve a desired effect, or to conclude at desired stopping point. Thus, linear approaches to organizing ideas, information and “real” and fictional realities are human constructions.
Linear thought and corresponding organizational devices have been adopted by humans for two reasons: first, because they conform to the time-based constraints of the planet; and second, because humans have lacked the tools (not the ability) to deals with the complexities of our existence. Elsewhere, as in science, religion and philosophy, time, as a concept, may not be so well defined in identifiable organizational terms.
Rapid developments in communications technology are imposing new manners of expression, systems of distribution and patterns of consumption. Interactive technology is radically altering our ability to create, manipulate, store, recreate and disseminate messages. Interactivity goes beyond the selectivity and random access attributes of the book. Interactive technologies enable creators to offer the possibilities of user driven variability and unpredictable outcomes. This presentation will discuss the ability of human to deal with reality and to think in a non-linear fashion, and consider how interactive technologies impact traditional linear vehicles, such as the book?


Keywords: Interactive Technology, Linear Thought, Non-linearity Thought
Stream: Information Society, and Print and Electronic Texts
Presentation Type: 30 minute Paper Presentation in English
Paper: A paper has not yet been submitted.


Dr. Don A. Grady

Associate Professor, School of Communications, Elon University
Elon, NC, UNITED STATES


Ref: B06P0210